Incapacitated AI must be reported to TOC (Pending additional voice acting. IncapacitationAI now has a chance to fall into incapacitation when shot instead of outright dying. Blood splatters on walls may be animated with blood trailing effects. Bullet holes in AI will cause blood to seep around the wound and clothing slowly. Gore effects.ĭecals now stick to AI properly instead of projecting on their model. Hitting an AI in a spot that has major arterial veins can cause them to start bleeding, severely injuring them and dealing damage over time until they succumb to blood loss.Įvery ammunition type has its own chance to cause an arterial bleed. Every ammunition type will have its own chance of ricocheting.Īrterial bleeds. It will not cause injury to the wearer, but anyone around the spalling radius will receive damage. Steel armor will cause spalling when hit. Ricochets happen when bullets hit surfaces at an angle. Spalling happens when bullets hit steel surfaces thick enough for them to not penetrate. GameplayNew Ammunition spalling and ricochets. IoKnown IssuesMP7 floating in the preview character’s hands when seen in the loadout menuRules of Engagement will be inconsistent with the new AI system in some casesRagdolls in high-latency multiplayer may have issues with clipping and flying, we are continuously working on this implementation throughout the Supporter testing stageDeprecatedSome of the game modes in Hotel were removed as Hotel is pending a future rework. %LOCALAPPDATA%\ReadyOrNot\Saved\Paks Mod restart indicator is now present until the game is restarted WorldGen data in mods is now handled, instead of generating new WorldGen dataFixed Mods are not cleaned up when unsubscribing in mod. However, if issues continue to arise, remove mods and data from the following folders: C:\Users\Public\( io/)\3791 Io Mods are now stored in the game install directory, instead of C drive A migration will occur at the first launch of the game. ![]() Let’s dive right in: Adam ReleaseGeneralNewLevels: Agency, Data Center, Ridgeline, Hospital, ImporterEntire re-work of all existing levels lighting to new PBL standards for realismAll visual effects like muzzle flashes, flashlights, and other gameplay-related lights are also re-worked to fit the PBL, so they may appear very bright in modded maps that do not follow this! Little did we know that the Adam Release was going to take that throne right away.įeaturing five new levels, four new weapons, new AI behaviors, and MUCH more! NOTE: This content requires the base game Ready or Not in order to play.Attention Officers, Back in June we released our biggest update to date. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. It will still have bugs and quirks and will require lots of additional content before it is ready for full release. ![]() ![]() Please remember that the Beta build is still an incomplete version of the game. ![]() Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |